Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.
Origins
I had recently quit my job as a game developer to be able to focus more on indie game dev during my free time, and I was looking for a new game to develop. Said the developer.
Development and philosophy
Waterfall is dead, long live agile!
I make sure to play the game a lot, and I've built my share of towers, and flooded my share of caves. I believe that I can combine enough fun, accessibility and building blocks for this game to be a huge melting pot of emergent gameplay. A lack of challenge kills the fun.
For survival mode, I'd rather make the game too difficult than too easy. I plan on developing Minecraft until it's a finished complete game, with a downloadable client (with fullscreen mode), custom key re mappings and possibly modding support.
For as long as people enjoy and purchase the game, I will develop extensions after the game is done.